Just wanted to share a project I have been working on over the last few months for the company I used to work with (CAMECA Instruments, Inc.) called Atomic VR. This is not a game, but a program developed in Unity that allows the user to load any CAMECA data set, and manipulate it within virtual reality. The user can rotate and scale data, turn ions on / off, change the color and opacity of ions and surfaces, load new tips, and walk around data within VR. There is also an asymmetric component that allows a user on the PC point and direct the VR user, with many similar controls mirrored to the screen.
Today I wanted to officially announce the game I’ve been working on over the last few months called Flairtender. It’s a virtual reality bar tending game where you make drinks that are graded on speed, correctness, and how much flair / tricks you can perform while pouring them. It’s still in the early stages but I think there’s enough to where you can kind of understand the overall feel of the game!
I will try to keep updates coming every week or two, and I’m planning on a release this June to Steam for the HTC Vive and Oculus Touch.
If you want to join a mailing list for Flairtender, you can sign up here.
Hello all. I was working on some physics for a new game but then got sick of it and had the idea to make this game based off a board game from the 70’s (can you guess what it is?) It’s called Perfastion and can be downloaded completely for free here: https://digitalbadger.itch.io/perfastion
(Requires HTC Vive or Oculus Rift + Touch Controllers to play)