Atomic VR

Just wanted to share a project I have been working on over the last few months for the company I used to work with (CAMECA Instruments, Inc.) called Atomic VR. This is not a game, but a program developed in Unity that allows the user to load any CAMECA data set, and manipulate it within virtual reality. The user can rotate and scale data, turn ions on / off, change the color and opacity of ions and surfaces, load new tips, and walk around data within VR. There is also an asymmetric component that allows a user on the PC point and direct the VR user, with many similar controls mirrored to the screen.

Announcing Flairtender

Today I wanted to officially announce the game I’ve been working on over the last few months called Flairtender. It’s a virtual reality bar tending game where you make drinks that are graded on speed, correctness, and how much flair / tricks you can perform while pouring them. It’s still in the early stages but I think there’s enough to where you can kind of understand the overall feel of the game!

I will try to keep updates coming every week or two, and I’m planning on a release this June to Steam for the HTC Vive and Oculus Touch.
If you want to join a mailing list for Flairtender, you can sign up here.



MoCap Test

Been messing around  with motion capture for custom animation in my new game

Capture my own movements,

Then replay them!


Hello all. I was working on some physics for a new game but then got sick of it and had the idea to make this game based off a board game from the 70’s (can you guess what it is?) It’s called Perfastion and can be downloaded completely for free here:
(Requires HTC Vive or Oculus Rift + Touch Controllers to play)